The Condition is a condition-based damage class that specializes in , , and . The Devastation rotation has a higher ramp-up and a relatively stable DPS output therefore useful for short phases.
This Build is often used on Condition vulnerable Bosses to provide with &BuGxAAA=. With the &B4YIAAA= trait, this skill generates 9 seconds of with a 20-second cooldown. Therefore, two condition with &B4YIAAA= are required to generate 18 seconds of with a real cooldown of 16 seconds (considering permanent ).
The Devastation variant also comes with &B/oGAAA=, making it suitable for bosses who prefer power damage. The rotation is also a bit easier but has less damage of its own than the Invocation variant.
Default build for the Condi- without boon duration. This build is played 99% of the time. Identical to the build of the Condi Renegade without generation of .
A build for Condi with a comparatively long boon duration. You only play this build if two condi without boon duration generate too much and one condi without boon duration generate too little . This build shows all possible sources of boon duration without having to change the attributes on the equipment. Take as much boon durantion as you need, but as little as possible because you’re sacrificing damage!
The condi- with is almost entirely damage-based. It is therefore the more selfish variant and is played in most cases. This build is designed to generate and therefore uses &B4YIAAA=.
The condi- variant improves power damage classes by &B/oGAAA=. For this reason, this build is only played on bosses that prefer power damage classes but also require condition damage or where power damage classes benefit from conditions. Since this build sacrifices damage to improve your party, your party members should do good damage to make &B/oGAAA= worthwhile. This build is designed to generate , and therefore uses &B4YIAAA=.
&BwgHAAA= instead of &B9oGAAA=. &BwgHAAA= only amplifies power damage, so the difference in damage is small. I.A. the life steal is more useful, especially to keep that health full.
The following rotation is played if you are playing with the specialization and need to generate at the same time. In hardcore groups, this is the most common way to encounter Condition .
The following rotation will be used if you are playing with the specialization and also need to give . This is a very specific build that sacrifices a lot of its own damage while improving the party. It should therefore only be used in specially designed groups, if at all.
The class of the Renegade has the unique ability of having an equivalent to mana, namely energy. Using skills (other than auto attack) either consumes a fixed amount of energy or activates an enhancement that passively costs energy per second. Recovering energy occurs in 2 ways:
A lot of optimisation can be accomplished by cancelling the &BsVuAAA= aftercast with an auto-attack or Weaponswap, properly spacing your Shortbow attacks with auto-attacks and taking care to not end &Bn9uAAA= before the last enhanced &Bn9uAAA= proc has come in. You will also need to change the legend for energy recovery on Cooldown, but always below 10 energy due to &B/8GAAA=. For these reasons the rotation is quite fast and error-prone.
It does not matter where in the loop on Kalla you use the skills &BlSnAAA=, &BvluAAA=, &BsWnAAA=, and &BiWeAAA=. The order shown here is optimized to break as few auto-attack chains as possible. The difference is only marginal.
In addition, the Condi Alacrity variant has the added difficulty that you always have to press &BuGxAAA= as soon as it is available again. Because the cooldown with permanent is 16 seconds, but you will be at the same location in the rotation every 20 seconds or so, this skill will shift in rotation as the battle progresses. Adjusting the rotation to use &BuGxAAA= without delay therefore slightly increases the difficulty level.
The class of the Renegade has the unique ability to have an equivalent to mana, namely energy. Using skills (other than auto attack) either consumes a fixed amount of energy or activates an enhancement that passively costs energy per second. Recovering energy occurs in 2 ways:
A lot of optimisation can be accomplished by cancelling the &BsVuAAA= aftercast with an auto-attack or Weaponswap, properly spacing your Shortbow attacks with auto-attacks and taking care to not end &Bn9uAAA= before the last enhanced &Bn9uAAA= proc has come in. You will also need to change the legend to recover energy on Cooldown. Without the Invocation specialization, this does not necessarily have to happen at less than 10 Energy, but it does make sense. For these reasons, the rotation is quite fast and error-prone.
In addition, the Condi Alacrity variant has the added difficulty that you always have to press &BuGxAAA= as soon as it is available again. Because the cooldown with permanent is 16 seconds, but you will be at the same location in the rotation every 20 seconds or so, this skill will shift in rotation as the battle progresses. Adjusting the rotation to use &BuGxAAA= without delay therefore increases the difficulty level. Without Invocation specialization, there is usually so little energy available that even major adjustments to the rotation are necessary.