The Condition ‘s damage is based on condition damage mainly from , and . Since conditions build up relatively slow, the needs much longer than the other classes to get good DPS numbers. Fast paced boss-phases are the death of its damage numbers.
The variant also comes with &B/oGAAA=, making it suitable for bosses who prefer power damage.
The condition is also a good source. It can also do good damage, but loses personal damage in return.
Default build for the Condi . Identical to the build of the condi- with 0% boon duration.
The Condition variant improves power damage classes by &B/oGAAA=.
The Condi with is fully damage-based and (unlike ) brings no party enhancements. It is therefore the more selfish variant and is played in most cases. This build isn’t meta anymore, thus you want to pick Devastation and not Invocation.
The following rotation is played if you are playing with the specialization, but do not need to give .
The following rotation is played if you are playing with the specialization. This will apply in most cases.
The following rotation is played if you are playing with the specialization and &BuZtAAA=. This rotation is beneficial in situations where you can benefit from the additional movement speed of &BuNpAAA=.
The class of the has the unique property of having an equivalent to mana, namely energy. Using skills (other than auto attack) either consumes a fixed amount of energy or activates an enhancement that passively costs energy per second. Recovering energy occurs in 2 ways:
This class will need a little practice until you get good damage numbers. If you delay a skill, especially &BsVuAAA= and &Bu+cAAA=, it will reduce the damage significantly. You will also need to change the legend to recover energy on cooldown. Without the specialization, this does not necessarily have to happen at less than 10 energy, but it does make sense. For these reasons, the rotation is quite fast and error-prone.
It does not matter where in the loop on Kalla you use the skills &BlSnAAA=, &BvluAAA=, (&BsWnAAA=), and &BiWeAAA=. The order shown here is optimized to break as few auto-attack chains as possible. The difference is only marginal.
The class of the has the unique property of having an equivalent to mana, namely energy. Using skills (other than auto attack) either consumes a fixed amount of energy or activates an enhancement that passively costs energy per second. Recovering energy occurs in 2 ways:
This class will need a little practice until you get good damage numbers. If you delay a skill, especially &BsVuAAA= and &Bu+cAAA=, it will reduce the damage significantly. You will also need to change the legend to recover energy on cooldown. Without the specialization, this does not necessarily have to happen at less than 10 energy, but it does make sense. For these reasons, the rotation is quite fast and error-prone.
It does not matter where in the loop on Kalla you use the skills &BlSnAAA=, &BvluAAA=, (&BsWnAAA=), and &BiWeAAA=. The order shown here is optimized to break as few auto-attack chains as possible. The difference is only marginal.
The class of the has the unique property of having an equivalent to mana, namely energy. Using skills (other than auto attack) either consumes a fixed amount of energy or activates an enhancement that passively costs energy per second. Recovering energy occurs in 2 ways:
This class will need a little practice until you get good damage numbers. If you delay a skill, especially &BsVuAAA= and &Bu+cAAA=, it will reduce the damage significantly. You will also need to change the legend to recover energy on cooldown. Without the specialization, this does not necessarily have to happen at less than 10 energy, but it does make sense. For these reasons, the rotation is quite fast and error-prone.