The Condition damage – buffs the squad just like the Healing Druid with damage buffs such as &BtEwAAA=, &BtIwAAA=, and , but is characterized by higher personal damage. It is therefore used in many organized groups that aim for fast times.
Of course, more damage also means less healing. Condition damage provides just enough healing to keep the team up and to allow for proper scholar buff uptime (see &AgEEYQAA or &AgHnHQEA). It’s is therefore only suitable for a few boss fights and should be the only healer in the squad.
Unlike the Healer Druid, you want to spend as little time as possible in &Bn18AAA= to increase your own DPS. You should not play this build until you understand the basics of the Healdruid and have played enough.
Default equipment for condition damage –
Use &BzYHAAA= for higher personal damage if your subgroup does not need the extra precision provided by &B/gDAAA=.
Use &B48HAAA= if you need additional control effects for CC. The property will activate when you enter &Bn18AAA=.
Take &B9EHAAA= if you use Glyph skills.
Similar to the Healing Druid, at the beginning of the battle you will distribute 25 stacks of using skills in &Bn18AAA= (see opening rotation).
After that it is usually sufficient to cast the skills &BpZ8AAA=, &BlZ6AAA= and &Bq56AAA= and then leave &Bn18AAA=, because boons are extended by &BvwnAAA= of the .
This is the DPS rotation when &B/gDAAA= trait is selected.
This is the DPS rotation when the &BzYHAAA= trait is selected.
Cast &BtEwAAA= and &BtIwAAA= before the fight starts.
Now you can start your DPS-Rotation
The DPS rotation depends on the selected feature in the “Combat Control” traitline
see DPS rotation (spotter) and DPS rotation (hidden spikes)
The Finisher should be used at the proper time, approximately 10s before the end of the phase or boss. Wait for the last &BrQwAAA= and then change the weapon set.
Otherwise, the same applies as above.
Always attack the opponent from behind or from the side to get the bonus effects of &BywEAAA=, &B3gHAAA=, and &BrQwAAA=.
should be obtained for &B3gHAAA= only before the fight or during periods when the opponent is invulnerable, never during rotation.
&BvkwAAA= use continuously.
&BsAwAAA= can be interrupted very easily. Be sure to run the animation completely.
If &BrQwAAA= and &BtswAAA= come back from the cooldown at the same time, use &BrQwAAA= first.
&BtgwAAA= should be used without interruption.
&BsAwAAA= and &BrQwAAA= must not be used late, or your rotation will be slowed down.
Always use &BrQwAAA= and &BtswAAA=. Always prioritise &BrQwAAA= !
Always attack the opponent from behind or from the side to get the bonus effects of &BywEAAA=, &B3gHAAA=, and &BrQwAAA=.
should be obtained for &B3gHAAA= only before the fight or during periods when the opponent is invulnerable, never during rotation.
&BvkwAAA= use continuously.
&BsAwAAA= can be interrupted very easily. Be sure to run the animation completely.
If &BrQwAAA= and &BtswAAA= come back from the cooldown at the same time, use &BrQwAAA= first.
&BtgwAAA= should be used without interruption.
&BsAwAAA= and &BrQwAAA= must not be used late, or your rotation will be slowed down.