The Condition- is a very strong, but also a very specific build. It can distribute the boons and permanently to 5 people. It can use &BvwnAAA= to extend existing boons. Passively, it can also distribute to 5 players.
The damage of this build is mainly based on and is only effective on fast attacking bosses. This makes it a niche build for players who want to get the most damage possible.
If Boons are slacking you want to exchange Viper’s pieces with Seraph’s pieces if you play with toughness you want to exchange Trailblazer’s pieces with Seraph’s or Plaguedoctor’s pieces.
The equipment without toughness aims for the highest possible boon duration with moderate damage. With the help of a &AgEPkQAA this equipment can also be used as a tank. However, the boss should have a low damage potential.
It makes sense to play this equipment with or .
Equipment with toughness aims for as much toughness as possible with good damage. The highest percentage of boon duration is generated by food and enhancement.
This equipment is used on bosses with high damage potential such as .
In general, Dueling offers the higher personal DPS compared to Inspiration. In addition, you should always play with Dueling if expanding to 10 players through &B/ACAAA= makes no sense. This is the case, for example, with when the group splits up.
Inspiration is the better support option compared to Duelling with less personal DPS. Inspiration should be played whenever you play with two players in the squad. This is the case with among others.
Using the extended targets of &B/ACAAA= makes it easier to maintain the boons of &BvwnAAA=. You can also use all signets and &BzwHAAA= to block attacks for your group.
In general, there is no rotation that you have to follow. However, there are some things you should keep in mind.
The boon skills
should preferably be used in your &BoZ0AAA=. It’s okay to wait a few seconds for these skills to cool down before going back to your &BoZ0AAA=.
After the opener, try to keep the boon skills on hold, except for &BkcoAAA=. If you are playing with inspiration, it may be useful for some bosses to delay the &BvwnAAA= for a group block. If &BoZ0AAA= is ready again, the opener should be executed again.
As fillers, the skills &BrgnAAA=, &Bi0oAAA= and &Bs0nAAA= should be kept on hold. The latter can be used twice with &BvZUAAA=. You should include the so that you are always on the shield during CC phases.
Try to shatter 3 clones at a time if possible. You should use &BmDeAAA= for this. If CC is required, &BineAAA= is also suitable.
This opener requires a very fast execution, but can be created with one clone. In general, however, all following splits should be done with 2 clones. Alternatively, &BopzAAA= can be used to use &BvwnAAA= twice.
As an alternative you can use &BiQoAAA= to block an attack and create two clones. If there is no attack to be blocked, you can create one clone with &BiQoAAA= → &BkooAAA=.
You should always put your wells on the team and on yourself so that both sides get the boons. When in doubt, however, the team is more important than yourself.
Your DPS is third rate! First try to perform mechanics and boons in an optimal way. DPS comes afterwards.
If you know the attacks and mechanics of a boss, you should block/distort them if possible. For this, use above all:
If you are playing with Inspiration, attacks can also be distorted by &BvZUAAA= or &BvwnAAA=. If you get distorted, distribute to your group using &BzwHAAA= . Ideally, use this to block attacks for your group.
If there is a support in your squad, it will distribute for 10 players. Thus your &BqB0AAA= is unnecessary. Instead, you can take &BopzAAA= with you to use &BvwnAAA= twice. Note, however, that &BopzAAA= is not recharged by &BoZ0AAA=.