The Heal – is one way to provide the group with along with the . This class also acts as a strong healer, which can also distribute boons like .
The special thing about the – is that thanks to the &B4YIAAA= trait, the is always distributed to ten people in a very large radius. This makes this build a very reliable source for this boon.
Just as the strengthens its subgroup with &B/gDAAA=, the – also has extremely strong damage buffs for its subgroup through the &B/oGAAA= trait.
Even against the – is extremely well established by the abilities &BjJxAAA= and &BgShAAA=.
The maximum boon duration of 100% is not normally required to maintain , but can provide a general buffer for the unexpected for inexperienced groups, for example.
Due to the nerfs to &Bs2yAAA= in the May 11th patch, this build is not as strong as it was before. Eventhough &BnayAAA= is still having a big amount of heal on the &BoKjAAA=.
This build has a little more boon duration than necessary to permanently maintain . This provides a buffer in case someone misses a pulse . The increased boon duration is useful if you need a Healing outside of organized groups, or if you cannot be sure that all group members will always get all pulses of from &BuGxAAA=.
If you need to tank while a is in your squad, you can get 1151 by changing your chest piece to knight stats and taking two +5 infusions.
This build only makes sense if everyone in your squad always gets all pulses of from &BuGxAAA=.
This is the default build for the Healing – as it provides the greatest possible healing.
You can take &BxcHAAA= with you if you can use the healing orbs more than the general increase in healing.
This build has no strict rotation.
As a Heal – you do not have a proper rotation. Make sure to keep &BuGxAAA= on cooldown. And that you are using your Staff Autoattacks when there is healing needed.
In your &BoKjAAA= you want to priorotize &BnayAAA= over anything else. Placing &Bs2yAAA= down does not gain you either alot of healing or damage, so rather prioritize placing &BiWeAAA= to apply .
In your &BiNuAAA= you want to place the tablet with &BgtvAAA= on the Stack or the person you want to heal. &BpFpAAA= is your go-to skill for healing on this Build. Use &BkNsAAA= when in need for Projectile blocks (attention its not a reflect).
You dont necessarily have to change Legends at 10 energy, eventhough it is a good idea to actually use the energy you have at hand.
Staff Skills:
&BkpxAAA=, the last hit of your autoattack chain generates&Br1yAAA= which can be picked up. A Tier
&BtlxAAA=, after a delay a little heal is applied – heals more after an enemy has been struck. C Tier
&BolyAAA=, heals and cleans 2 conditions from nearby allies, creates &Br1yAAA= on condicleanse – blast finisher. B Tier
&BoKjAAA=:
[If you are playing with the trait &BxcHAAA= each utility skill will produce &Br1yAAA=]
&BnayAAA=, pulsing heal with a big radius that reduces incomming condition damage. S Tier
&Bs2yAAA=, when allies attack they heal themselves and deal extra damage on a 1 sec icd. D Tier
&BiNuAAA=:
[If you are playing with the trait &BxcHAAA= each utility skill will produce &Br1yAAA=]
The tablet from &BtxxAAA=, pulses healing around it passively. B Tier
&BgtvAAA=, moves the tablet and heal who it is passing through. B Tier
&BpFpAAA=, heals alot at the tablets placing and applies due to the &BxYHAAA= trait. Healing applied after a little rampup, so precasting it is good when dmg will hit. S Tier
&BkNsAAA=, removes conditions and heals if conditions are removed. D Tier cause of big energy cost
The skill &BuGxAAA= pulses around you for 6 seconds. Try to keep all teammates in the area of effect during this time.
Use &BiysAAA= at the beginning of the fight (or as needed, for example if you need to split up) to help out with the Might generation, especially if part of your team is separated from the primary Might generation.
Your healing skill &BnayAAA= heals allies strongly and reduces damage from conditions on them. Also, this skill only costs five energy. It is therefore highly recommended that you use it at the appropriate times. Note, however, that it has a 30-second cooldown, so it should not be wasted.
Use &BiWeAAA= for if needed. Using &B9oGAAA= will also give you a tremendously powerful self-heal when causing .
Your third auto-attack on the staff &BkpxAAA= will cause &Br1yAAA= to appear. These are especially useful for maintaining the &AgEEYQAA buff, as it heals 5 allies around the &Br1yAAA= as soon as someone steps on it. If you do not currently need healing, you can switch to Sword, but you will not do much damage.
Apart from these &Br1yAAA=, your main source of healing can be found in the &BpFpAAA= and to a lesser extent &BgtvAAA=. Strong healing, but with a high cooldown, is caused by &BnayAAA=.