The Power Banner- does not only provide great damage buffs for the entire squad through &BkU4AAA= and &Bus4AAA=, but also deals high damage compared to the non-elite Banner- and is therefore preferred in most organized groups. If no additional CC is needed, you can go without mace and instead split the axes between both weapon sets. By switching weapons you can then gain extra adrenaline, more on this further down in the rotation.
The &AgHyYAAA is always played when you can permanently flank the boss (i.e. attack from behind or the side).
This build is optimized for having &B/gDAAA=. If you don’t get &B/gDAAA= in your group, you can change your ring and backpack to Berserker stats. However, this requires you to change your helmet to Assassin stats and take &AgEqYAAA instead of &AgEkYQAA.
Alternatively, if you don’t want to adjust your gear, you can use &AgHGMAAA to compensate for the missing precision.
You should use the &AgEEYQAA if you cannot flank the boss and you have the &B/gDAAA=-Buff.
The &AgGTYAAA is played whenever you cannot permanently flank a boss (i.e. attack from behind or from the side) and have no &B/gDAAA=-Buff.
This variant is ideal for achieving the highest personal damage. It is especially suitable for cases where no other power damage classes are in the same group.
This option is used if you have a lot of Power DPS classes in your subgroup. It only makes sense to play this traitline if the personal DPS loss is lower than the damage the group gets from &B8oFAAA=.
You should be aware of how much damage you have to contribute (in frequency and amount).
If little CC is needed, a sidehand mace (definitely the one with Paralysis Sigil ) is sufficient, otherwise two mace or a hammer are used in the second set.
If there is no significant , you can do without the mace and split your axes between the two sets to gain Adrenaline by switching weapons. Alternatively, you can use a greatsword for mobility on the second set. The damage is not worth switching to it regularly. However, it is a good idea to use &Bm84AAA= to make mechanics that require movement or to . &Bpx0AAA= can be used for a small burst at the beginning of each phase. Otherwise, switching to greatsword is a loss of damage.
This rotation should be used when playing the traitline and with no maces in the off-hand.
When using one axe in the first hand of the first weapon set and one in the second hand of the second weapon set, a fake weapon swap can be done to generate more Adrenalin.
Alternative if you don’t have &Bod2AAA= equipped.
The rotation consists of combinations with at least seven adrenaline points that must be obtained to use &BoN4AAA=. The written rotation is only an example of the start with the following priority list:
The only special feature in the section shown is that you have to save some time to be able to run the last &BoN4AAA=. To achieve this you can cancel your &Bj84AAA= minimally prematurely.
Alternatively, you can replace steps 11-13 with a complete auto attack chain and in step 17 &BlI4AAA= and &Bj44AAA=. Unfortunately you will have a cooldown of about 40ms before &BlI4AAA= and less damage. But the advantage is that the execution is much more stable against minimal errors because it has >300ms more buffer and no attack has to be aborted precisely.
The rotation consists of combinations with at least seven adrenaline points that must be obtained to use &BoN4AAA=. The written rotation is only an example of the start with the following priority list:
The only special feature in the section shown is that you have to save some time to be able to run the last &BoN4AAA=. To achieve this you can cancel your &Bj84AAA= minimally prematurely.