The Power shines with high DPS and quite good mobility via &BsavAAA= and &BpkVAAA=. These skills can be used to deal with mechanics.
A very important source of damage is the chain of your first weapon skill of the respective attunement. You should always try to finish the chain.
Due to the fast paced rotation, missing ranged damage options and the small amount of health, as well as light armor, is not a good profession for a beginner.
This build requires &B/gDAAA=. Heropanel stats are displayed in &BnYVAAA= – &BnYVAAA=.
If you face a boss with a small hitbox you should swap to &AgHdYAAA.
This build does not require &B/gDAAA=. Heropanel stats are displayed in &BnYVAAA= – &BnYVAAA=.
If you face a boss with a small hitbox you should swap to &AgHdYAAA.
This is the default variant for the Power Weaver for most bosses.
The build variation with &B98FAAA= should usually be played with &AgHdYAAA and is especially recommended for and .
With &B98FAAA= the rotation will be faster, but at the same time a little more forgiving, because you can reach the beginning of the rotation very fast by double tuning on air.
At the same time, &B98FAAA= allows quick access to &BjcWAAA= and &BjoWAAA=.
&B94FAAA= should be used for .
&B94FAAA= should be used for .
For the complete execution of the auto attack chain is very important, so it should never be broken. The last weapon ability of the chain in both attunements can be recognized by a longer animation compared to the other two attacks.
Also, the quick change of attunement is crucial for the DPS. Note that you can and should change your attunement while running animations (especially &BgGxAAA=).
For the complete execution of the auto attack chain is very important, so it should never be broken. The last weapon ability of the chain in both attunements can be recognized by a longer animation compared to the other two attacks.
Also, the quick change of attunement is crucial for the DPS. Note that you can and should change your attunement while running animations (especially &BgGxAAA=).
&BvecAAA= should only be used while in &BnQVAAA= – &BnQVAAA=, or partly also in &BnQVAAA= – &BnYVAAA= or &BnYVAAA= – &BnQVAAA=.
&BqMVAAA= should only be used in &BnQVAAA= – &BnYVAAA= or &BnYVAAA= – &BnQVAAA=.
If the boss has a small hitbox, &BmgWAAA= should be used instead of &BmkWAAA=.
&BvecAAA= should only be used while in &BnQVAAA= – &BnQVAAA=, or partly also in &BnQVAAA= – &BnYVAAA=.
&BqMVAAA= should only be used in &BnQVAAA= – &BnYVAAA=.
By default &BmgWAAA= should be used instead of &BmkWAAA=. If the phase ends or the boss dies before you can use another &BmgWAAA=, use &BmkWAAA=.