The Heal- is a build, which was optimized for beginner- and LFG-groups. It provides extreme safety and has a strong carry-potential. First of all it negates a lot of damage with the optimal use of the barrier. Secondly the heal- can teleport many teammates to himself and revive them at once.
Furthermore the Heal- has a lot of -damage. The class itself is pretty much “overpowered” if you only aim for the kill.
This build hasĀ 1175 , this should absolutely be communicated with the tank. With this build you can revive your teammates faster.
This build has condition therefore it has a stronger &Bm4pAAA=. For example this can be usefull at to kill the golem with &Bm4pAAA=. With those properties this build is a good hybridvariant between heal and condition damage.
This is the standardbuild of the Heal-. With the optional skills you can optimize the Heal- for the bosses and your squad.
The Heal- has no steady rotation. You have to act depending on the situation.
With the auto-attack chain from the dagger you’ll gain a lot of life force. So try to attack as much as possible. Otherwise you thoughtfully try to use your sand shade-skills as often as you can.
The trait &BwoDAAA= lends &BoytAAA= the ability to heal, such as porting teammates in downstate to your position and heal them. This happens after you use the skill and a second time after a few seconds. So be smart and only use the skill when you stand in a safe spot.
Your &Bm2fAAA= not only removes conditions from your allies but also changes them into boons for them. You also remove conditions when you give your teammates barrier.
Your general revival-speed is greater, because through &BwwDAAA= you gain a fountain every 35 seconds when you revive. This fountain also revives people and you also have this fountain in a better form as a skill. Your teammates in downstate also dont lose health because of your trait &B4sHAAA= when they lie in a radius of 300 around you.
Your &BnMpAAA= gives you life force passively which is a nice thing to have. But it can also be used actively to revive your teammates from a range of 900. Although the cast time is pretty long.
The &BnMpAAA= can pull enemies and gives you life force when being used. The pull inflicts 150 -damage.
&BnwpAAA= can hit five enemies. If you stand in the hitbox of the boss and there are enemies close by, &BnwpAAA= can hit the boss up to five times. With every hit the &BnwpAAA= makes 150 -damage. So with five hits it makes 750 -damage in total.
On &AgGKtwAA you can also use a &AgE/YAAA. This increases the -damage of &BjwpAAA=.