Please read the class guide on Condition in order to have some information.
Condition damage builds are not suitable for some bosses. Why is this the case?
If the boss has a percentage buff (e.g. and )
If the boss has only very short damage phases and also phases appear where no conditions can be added (e.g. and )
The reason for this is that condition damage builds take time to reach a certain damage potential. Lastly, the Condition , like most other condition damage builds, has bad area damage. This can sometimes become a problem.
As you already know, the Condition mainly causes , and .
The high damage depends very much on how well you can hit the boss from behind. &BrYwAAA= and &BtswAAA= do little damage if you don’t flank.
So it is important to hit the bosses from behind with the short bow. On the dagger set this is not very important. With this premise, some bosses will automatically be excluded, since flanking them is very difficult.
It is also important to know how Guildwars 2 defines flanking:
Imagine the boss as a circle, the hitbox. Most bosses also have a small arrow that marks the exact direction of view. From this arrow, 45 degrees to the left and right is exactly the “red zone” in which you are not flanking.
For mathematicians: You flank exactly when you hit the closed interval from -pi/4 to pi/4 in the open infterval 2pi one. The direction of view of the boss (the orange arrow) defines exactly 0 degrees.
is based on the fact that you replace your normal abilities with spirits.
The is the only real DPS class that has the ability to bring spirits. Spirits rank very high in raids and PvE in general. These are 10-man buffs that massively increase your party damage.
Since you can’t afford the specialization “Nature Magic”, you lack the boons of the Spirits, unlike the . Therefore it is not worthwhile to take the &Bs8wAAA= with you.
Of course you can support your by taking one of the required spirits with you so that they can take another important skill with them.
Or several spirits at once. It depends on your needs.
Since the penultimate balance update, spirits no longer stand for 60 seconds and then die, but periodically lose life and can be healed. They are also hit by some boss attacks.
So try to keep the spirits close to you and your healer and push them there to keep them alive as long as possible. You can also try to kill the ghosts in a targeted way to have them in the important moments.
As a Condition Damage you will also benefit from &BjAxAAA=, the active skill of the &BtIwAAA=. You can use these in the rotation, but you should give them minimum priority.
Main damage by on &BuKtAAA= and &BoyeAAA=
Main damage by on &Bq+cAAA=, &BoyeAAA= and also by on &BmCtAAA=
Main damage caused by on &BqexAAA=, &BvagAAA= and &BoyeAAA=
Main damage by on &Br6hAAA= and &BoyeAAA=, strong CC on &BmC1AAA=
wins every race in an isolated scenario, such as the golem. So this one has a very high single target damage.
The strength of the is the &BqexAAA=. Since &BqexAAA= has the skill “piercing”, you can aim at up to 3 targets. So if you execute this skill in the hitbox of a boss and there are other targets within a 600 radius around you, all projectiles hit the boss (the 3 that would go to the boss anyway + 3 that would go to an external target A + 3 that would go to an external target B -> a total of 9 projectiles). So you can imagine that in this sum the damage of the bristle back is superior to the .
But the defeats both, on bosses where the state ignites very often, i.e. it attacks very high frequency (e.g. ) or its damage aura (e.g. ) is ticking.
The always loses against the other three pets, but in exchange it brings a large CC attack. So the is especially profitable in groups where CC is a problem.
For each boss the cheapest pet is named – optionally, the can always be chosen for more CC.
The &B1AIAAA= trait is taken in the power damage build and the condition damage build instead of the &B18IAAA= property.
Before starting the fight, make sure you are in &BsCnAAA= with the selected pet, and then precast &BvkwAAA=, &BhCqAAA= and &BtswAAA= to take full advantage of the pet effect. You can take this effect a bit further by first merging the precast with the and then switching back to the actual pet.
Weapon and usage skills are at the top of the priority list, the &BsCnAAA= skills like &BoyeAAA= serve as a filler.
&Biu0AAA= can be very helpful with mechanics and help to cover or avoid distance.