The Heal-Quickness- is especially well suited for more inexperienced groups. This class excels in keeping up the for one subgroup without the need for a to extend or replenish it, and to additionally support the group as a second healer besides a .
For a more inexperienced group, this build can also be played well as a standard build with to provide more room for mistakes and surprises.
Also, in addition to , you will also be bringing , , , , and if needed, but only for your own subgroup.
You heal your subgroup by dodging, with your &BjSjAAA=, with your symbols and by distributing .
If you need more healing, you can take a mace instead of an axe. However, you will lose your main source for the group.
If you lack damage, you can take a hammer and &BoUjAAA= with you.
You create with &BjEkAAA= and with &BtOfAAA=.
Since the Firebrand also has access to all utility skills, you should use them as well. Many of these skills are very useful, so you should think about which skills will be most useful before you start a boss. You will want to keep at least &BtOfAAA= to provide your subgroup with .
&BtcjAAA= can be exchanged for example on bosses where you do not need Burst Heal.
If you play with &BqgjAAA= or &BiMkAAA= you can select &B2kCAAA= to increase the duration and reduce the cool down.
When choosing your traitlines, you have the option to replace (default build) with (offensive build). You can decide which one you choose, depending on your boss and teamcomp.
Advantages of the traitline:
You distribute additional boons to your subgroup. The boons will vary depending on which tomes you activate. Also, the passive healing of your &BjSjAAA= is increased by 25%, this effect is also distributed to your subgroup, and the cool downs of your three tomes are reduced by 15%.
Advantages of the traitline:
You will not receive any additional boons or passive healing, but will gain offensive buffs instead. Your &BoUjAAA= buffs your subgroup through &B0MCAAA= and is a strong CC skill. If no CC is needed and you play in a Condi-Teamcomp, I can also take &Br8jAAA= with me. Skills in your &BkytAAA= will be distributed additionally &Bi92AAA= by &B0ICAAA=, which will also affect all 5 players of your subgroup.
Besides healing, your most important task is to maintain the on your subgroup. Proceed as follows:
If you are not responsible for the of your subgroup, you can usually replace &BtOfAAA= and &Bg11AAA= with &Bh4kAAA= and &Bv12AAA= and &BzUIAAA= by &BxsIAAA= (more damage on the axe) or &ByYIAAA= (three additional pages in your tomes).
Attention: Buffs, boons and condition removal through the tomes apply always only to 5 allies!
By using &BzsCAAA= you can reset the cooldown of &BkytAAA= when ads die in the boss battles.
If your squad wants to overheal the green fields &Bmx6AAA=, you can use &BtcjAAA= or &Bh4kAAA= and followed by other heal skills in your &BjSjAAA= to heal your subgroup very quickly.
&Bh4kAAA= can be saved if a player is ported in front of a green field and thus goes downstate far away from the group.
With your &BvKiAAA= you can distribute to your subgroup, so that if you’re lucky, players won’t be teleported through &BqB6AAA=.
You can support your by keeping seekers away from the group with &BoMjAAA=.
With your &BoMjAAA= and skills in your &BkytAAA=, you do damage to your opponent’s .
You can use &BvKiAAA= to block every for your subgroup.
Save &Bg11AAA= for Gorseval.
You can do damage with your abilities &BlqxAAA=, &BoMjAAA=, &BoUjAAA=, &BqgjAAA= and in your &BkytAAA=.
Use your &BqgjAAA= first, since this skill pulses for 6 seconds.
Enter your &BjSjAAA= at the start of the phases and use as well as several , to keep your subgroup alive.
Every 30 seconds there spawn ads, which you should pull in with &BlqxAAA=. If no one brings out the &Bv16AAA=, you can give your subgroup from &BvKiAAA=.
Keep &Bg11AAA=, so you can give to someone from your subgroup. who does cannons, when they return to .
You can do -damage with &BlqxAAA=, &BoMjAAA= and in your &BkytAAA=.
At the start of the fight you can apply &BrcjAAA= onto , this way he will approach the group faster due to . You can pull in the slublings with &BlqxAAA=. If there are too many leftover slublings and the incoming damage gets a bit too much you can use in &BhOlAAA= to cast a dome reflecting the projectiles.
Pick up &Bg11AAA=, if someone from your subgroup brings away the posion or is eating mushrooms as enemy-slubling.
If your subgroup struggles with afer the -phase, you can sprea with &BsEjAAA=onto 10 people.
You can take a mace instead on an axe if there’s too much pressure on your group.
shakes itself and shoot several projectiles, which cause heavy conditoin damage. If this attack is indicated, you can use in the &BhOlAAA= to create a field that pulses . You can also use in the &BjSjAAA= to remove conditoins from you and your fellow players.
You can do Mit euren Fertigkeiten -damage with &BlqxAAA=, &BoMjAAA=, &BoUjAAA= and in your &BkytAAA=.
Use &BqgjAAA= first, since it will pulse for 6 seconds.
If puts down his dome and starts shooting &BrCGAAA=, you should not stand inside the dome to catch the incoming projectiles.
When attack with &BkyGAAA=, you can avoid this with from your &BvKiAAA= or &Bn8jAAA=.
If your squad plays with a Boon- or –, swap &BtOfAAA= and &Bg11AAA= with &Bh4kAAA= and &Bv12AAA=, since you will not be responsible for .
As Heal- you will probably be responsible for refelcting the &BrCGAAA=. You can do so with &BiMkAAA=. If your skill is on cooldown, you can also reflect with in your &BhOlAAA=.
You can do -damage with your abilities &BoMjAAA= and in your &BkytAAA=
On you have to break the of your sacrificed party member.
You can block the from &Bg6JAAA= through &BvKiAAA= with .
Save your &BoUjAAA= for every burn phase, to improve your group’s DPS. You can also you use it for the main phase and for the of . At the start of the burn-phase you should patch up your fellow players and buff them with through &BjEkAAA=.
You can do -damage with &BlqxAAA=, &BoMjAAA=, &BoUjAAA= and in your &BkytAAA=.
If you have problems pulling the adds into the group, you can take an axe instead of the mace to pull the adds into the group with &BlqxAAA= so they die in the cleave.
Save &Bg11AAA= for the beginning of the boss phases and do not use the skill in the split phase.
Talk to your , whoever uses the portal back to the group should both be ported in the inbetween phase.
In the second phase, the group will occasionally stand in the AOE fields of the red shards at the edge of the arena. Additional fields will also be created in the group when players are hit by approaching orbs. Here it is very useful to use in your &BhOlAAA= to provide your subgroup with . With in the &BjSjAAA= and &BpSxAAA= you can remove conditions from yourself and your fellow players.
With your &BoMjAAA= and skills in your &BkytAAA=, you do damage to your opponent’s .
&BuGUAAA= teleports you to a random place in the arena. If you can generate with &BvKiAAA=, you can avoid said teleport. With &BsEjAAA= you apply onto your whole squad. This way you won’t when you ignore the green circles. You can’t avoid being slowed down through &BgmVAAA=, but your DPS-Players can stay close to and can continue their rotation
Use your &BoUjAAA= on cooldown to buff your subgroup constantly. If you play with a condi-heavy group, choose &Br8jAAA= instead.
If your party suffers from , after every exploded statue, you can use and in your &BjSjAAA= or in &BhOlAAA= for
If your squad plays with a Boon- or –, swap &BtOfAAA= and &Bg11AAA= for &Bh4kAAA= and &Bv12AAA=, since you are not responsible for .
Apply regularly through &BvKiAAA= and &Bn8jAAA= against from ‘s attack &BhiVAAA=. Attention: this attack hits twice.
Use &BoUjAAA= at the end of every -phase, to improve your subgroup’s DPS.
You can push Rigom with &BqQjAAA= and &BoMjAAA=. Use &BiwkAAA= afterwards, to Rigom.
You can do -damage with &BlqxAAA=, &BoMjAAA=, &BqQjAAA=, &BoUjAAA= and in your &BkytAAA=.
Use &BqgjAAA= first, since it pulses for 6 seconds.
As a Heal- you can tank , if you have some minstrel equipment on you. You can block the attacks &Bu2SAAA= and &BimUAAA= with &BvKiAAA=, this also makes it easier for your black kiter.
Always be prepared to use &BoUjAAA=, when Saul applies his damage buff on , to improve your group’s DPS
As a tank or black kiter you do not want to get ported and instead always stand close to . If you should still be with the group, for some reason, buff them with and .
With your abilities &BoMjAAA=, &BoUjAAA= and in your &BkytAAA= you can do -damage
After 80% there will spawn a golem in the middle of the platform. If it is your task to push it away from the group, swap staff for hammer and use &BqQjAAA= as well as &BoMjAAA=.
If you are one of the two tanks, switch your equipment to minstrel.
Against a lot of incoming conditions e.g. through a golem’s death within the group or a flying scythe, you can combine in &BhOlAAA= and in &BjSjAAA=, to generate first and then cleanse conditions.
from your &BvKiAAA= or &Bn8jAAA= can avoide damage because of &Buu8AAA= and &Bt+4AAA=
You can do -damage through &BoMjAAA= and in your &BkytAAA=.
Make sure Desmina always gets , so she will not take any damage when the bombers explode.
You can heal one of the reaper’s with and several ones with in your &BjSjAAA=, if they have lost a significant amount of their health.
Keep &Bg11AAA=, until one member of your subgroup takes a green. This way they will immediatly get when they return back to .
You the condition due to &BlK8AAA=. Keep your &BjSjAAA=, to change the of subgroup with or to strip it entirely with .
In the 10% Phase you should apply through in your &BhOlAAA= as well as through &BjEkAAA= to make them very happy. If you have to take one of the buttons, you can give yourself with .
You can pull swords into the group with &BlqxAAA=, so they can cleave them or use them to break the shield’s .
You give through &BvKiAAA= to your subgroup. This way they won’t get hit by the hands coming down.
If the boss has several sword stacks, use your &BoUjAAA= to help improve the DPS during the burn-phase
Due to the split, it is not recommended to play a heal – as a healer for one of the two sides because, unlike the , it cannot maintain 25 stacks .
Use your &BoUjAAA= for the of all in-between bosses and to buff your subgroup.
You will probably have to tank one of the wyvern. Due to the large amount of abilities, that give you , this should not be a big issue.
You can pull in or push away the big lava elementals with &BlqxAAA= and &BoMjAAA=.
You can do -damage with &BlqxAAA=, &BoMjAAA=, &BoUjAAA= and in your &BkytAAA=.
Buff your subgroup regularly with &BoUjAAA=, to increase the DPS. It’s advised to take a pillar, so your DPS-players can stay close to.
If your squad play with a Boon- or –, swap &BtOfAAA= and &Bg11AAA= for &Bh4kAAA= and &Bv12AAA=, since you won’t be responsible for .
You give your fellow players through &BrcjAAA=, while they’re running from the sandblast. You can set down domes with , so you don’t get hit by the hand’s . through &BsEjAAA= helps with not getting thrown back into the quicksand while you’re moving towards the hands on the other side.
Save &Bg11AAA= for the boss-phases. In the final phase you can use in your &BhOlAAA= to block projectiles from the ads
You can do &BkytAAA=-damage with your abilities &BoMjAAA=, &BqgjAAA= and in your &BkytAAA=.
After breaking all the pylon’s or destroys a pylon, he will attack with a . You can avoid this by casting &BsEjAAA= for .
You can heal your kiters and tank with &BtcjAAA= from the distance. You can drop this skill, if your squad struggles with the anomalies’ . &BqUjAAA= can replace &BtcjAAA=.
You can do -damage with &BoMjAAA= and in your &BkytAAA=.