The healing is a special build of the that focuses almost exclusively on healing the party and maintaining 25 stacks .
In addition to massive healing, this build can permanently maintain 25 stacks , , , and .
You can also save your group’s life by enabling &BhB1AAA=! This can be useful in many situations!
The healing has 3 different types of skills/effects that you need to understand to fully learn and understand this class!
The overloads are a special property of the . Only this one can use overloads. There are four different overloads, one for each element.
Your rotation is based on using these overloads in the best possible way! All overloads are also so-called stuns breaks and can remove stuns or other stunts from you!
&Bgp0AAA=: is one of your main sources for ! And should always be used when you are tuned for fire!
&BudyAAA=: is one of your most powerful healing skills and a very good Condition Damage Remover for your subgroup! Additionally it grants at the end of the animation.
&Bhd0AAA=: is an important part of your rotation as it is a DPS increase for your subgroup and can generate a lot of and is a large damage field that can hit many enemies!
&BrJzAAA=: is an important source for ! Furthermore it causes the state on enemies within a radius of 240!
As you can already see, all overloads have a very important job and should be an integral part of your rotation! Therefore it is very important as a good healing to switch between all 4 elements to get the maximum support out of this class!
However, you should always keep in mind that overloading an element will cause that element to have a longer recharge time. This may not always be helpful, so you always have to judge for yourself when you should overload and when not! (More in the general tips for each boss)
Auras are also a special property of the . He is not the only one who can create them, but he can create them very often and distribute them to the group.
The healing is the only class that specializes in auras like no other. These auras appear in your class buff bar and last a few seconds and generally cannot be removed.
There are also 4 different types of auras that the can create. These depend again on your 4 elements!
There are many traits that enhance the effect of auras or grant them to you and your party:
The shouts are probably the most important skills of the healing . Besides , and other blessings, they also grant auras and can be given to 10 people.
With the help of the &B2MHAAA= trait, you will be able to have all your shouts reach the entire group. In addition, each shouts creates 2 additional stacks through this trait, making it very easy for you to maintain the .
There are a total of 6 different shouts that you can use as . Of these 6 you use 5 in your standard template as a healing.
The two trait lines and are always mandatory for this build to work as it should, so you should never change these traitlines.
The third traitline, however, is very variable and can be adapted to the situation.
The trait line is damage-wise your strongest trait line. You can also use it to permanently keep and on your party. Since damage is lower on the priority list, this traitline is only responsible for and .
However, in most groups there are other and sources. So you should only play the Air Traitline if you have no other and sources in your group!
The Tratline:
Besides additional boons like , , and through the trait &BwgBAAA= you also have access to the trait &BwkBAAA=. This trait creates a geyser when you resurrect an ally and helps resurrect them. This extra resurrection rate (7% per second) can be very useful for groups with inexperienced players, as you can resurrect them quite quickly. Therefore, this traitline is recommended in battles with many downstates.
The Traitline:
The fire traitline should be your default traitline, as it provides additional state removal through the &B1QBAAA= trait, as well as additional state removal.
The &Bz4BAAA= trait will create a every time you tune in to fire! Furthermore, your will also be extended by the &B1QBAAA= trait!
Why is this so important? By creating additional , you can simultaneously heal the group better and also provide massive DPS boost to all Condition Damage , as they benefit from
Healing tips:
As a healing , it’s especially important to know what skills and traits you can use to heal your party! It is not absolutely necessary to always camp on the water. This is even bad. As a good healing- you always try to adjust your rotation as much as possible to the boss and not to waste all your heal at once.
As you can see there are many ways to heal your party. However, as with any other healing class, you must act according to the situation and always adjust your rotation to the situation!
As mentioned so often, you always have to act and adjust your rotation according to the situation! However, you still need to pay attention to your rotation so that you can maintain , (), and 100%!
Your general rotation should take place between all elements in order to distribute or extend the respective boons! So if possible you should always switch to coolown on water for &B14BAAA= and &B18BAAA= and switch to fire whenever possible to keep your alive! Here you should try to use alternately &Bgp0AAA= and &BmxzAAA=! In the meantime, switch to earth for and air for , damage and additional auras. Keep in mind that you can always spread at least 2 auras on each attunement, so you can heal your group strongly!
If it’s possible to precast attacks at the beginning of a boss battle or at the beginning of a new phase, you should precast &Bhd0AAA= to quickly get 25 stacks on the boss!